Gaming Development - CSD4

Offered at the Following Campus

  • Valdosta Campus

Program Overview

Game Development is the academic field focused on the creation of electronic games. The field includes interactive graphics/animation programming, fundamental computer science, game design, studio art, electronic art, narrative storytelling, and critical game studies.

Entrance Requirements

*Submit a completed application and application fee;    
 
*Be at least 16 years of age;    
 
*Submit official high school transcript or GED transcript;   
  
*Submit official college transcripts, if applicable;     
 
*Present acceptable SAT or ACT scores taken within the last 60 months, or acceptable COMPASS or ASSET scores taken within the last 60 months. Documentation on a college transcript of successful completion of appropriate courses from a regionally accredited college or university may be accepted in lieu of test scores.

Course Overview

Credit Hours
General Education Core (8 hours)

Prereqs: Diploma Level Reading and Writing Scores OR READ 0097 and/or ENGL 0097 w/ a "C" or better

Coreqs: None

Emphasizes the development and improvement of written and oral communication abilities. Topics include analysis of writing, applied grammar and writing skills, editing and proofreading skills, research skills, and oral communication skills.

Prereqs: Diploma Level Math Scores OR MATH 0090 w/ a "C" or better

Coreqs: None

Emphasizes the application of basic mathematical skills used in the solution of occupational and technical problems. Topics include fractions, decimals, percents, ratios and proportions, measurement and conversion, formula manipulation, technical applications, and basic statistics.

Prereqs: Provisional Admission

Coreqs: None

Emphasizes human relations and professional development in today's rapidly changing world that prepares students for living and working in a complex society. Topics include human relations skills, job acquisition skills and communication, job retention skills, job advancement skills, and professional image skills.
Occupational Courses (21 hours)

Prereqs: None

Coreqs: Provisional Admission

Introduces the fundamental concepts, terminology, and operations necessary to use computers. Emphasis is placed on basic functions and familiarity with computer use. Topics include an introduction to computer terminology, the Windows environment, Internet and email, word processing software, spreadsheet software, database software, and presentation software.

Prereqs: None

Coreqs: None

An introductory course that provides problem solving and programming concepts for those that develop user applications. An emphasis is placed on developing logic, troubleshooting, and using tools to develop solutions. Topics include: problem solving and programming concepts, structured programming, the four logic structures, file processing concepts, and arrays.
CIST
1001
4

Prereqs: None

Coreqs: None

Provides an overview of information systems, computers and technology. Topics include: Information Systems and Technology Terminology, Computer History, Data Representation, Data Storage Concepts, Fundamentals of Information Processing, Fundamentals of Information Security, Information Technology Ethics, Fundamentals of Hardware Operation, Fundamentals of Networking, Fundamentals of the Internet, Fundamentals of Software Design Concepts, Fundamentals of Software, (System and Application), System Development Methodology, Computer Number Systems conversion (Binary and Hexadecimal), Mobile computing.
CIST
2361
4

Prereqs: CIST 1305

Coreqs: None

Provides opportunity to gain a working knowledge of C++ programming. Includes creating, editing, executing, and debugging C++programs of moderate difficulty. Topics include: basic C++ concepts, simple I/O and expressions, I/O and control statements, arrays, pointers, structures, managing data and developing programs.

Prereqs: None

Coreqs: CIST 1001

Introduction to video games genres, gaming evolution, gaming attributes, market environment, competition analysis, design document development, asset pipeline (development of game components), game mechanics (rules), technology architecture, platforms, story composition, interactive dialogue, statistical game balancing, project planning and prioritization for development schedules, creation of nonelectronic rapid prototypes with emphasis on the student's first exposure to game creation and mechanics.

Prereqs: CIST 2740

Coreqs: None

Advanced Game Design incorporates all of the basic game design elements into a continuing production process, taking an idea from inception through completion in a timely and cost effective fashion. Each student will be expected to fulfill the duties of each member of a game design team, learning every aspect of the process in order to be able to substitute wherever and whenever necessary. It is suggested that the quality and completeness of a single, class-wide project have some universal impact on the grades of each student, further enforcing the notion that every team member not only participates in the project, but that the project itself affects in the success of each team member. Lab will use industry tools to rapidly prototype ideas into practical game mechanics and provide the foundation for future game projects.
And the Following Specialization (24 hours)
83A2 - 3D Animation Specialization (24 hours)

Prereqs: None

Coreqs: None

This course is an introduction to the creation and manipulation of 3D objects. Topics include 3D types and tools, 3D objects, and inverse kinematics.

Prereqs: None

Coreqs: None

This course is an intermediate class on the creation and manipulation of 3D objects. Topics include: 3D types and tools, UV mapping, and texture and animate 3D objects.

Prereqs: None

Coreqs: None

This course covers 3D character creation and animation using key-framing and inverse kinematics. Topics include character setup, character design and animation.

Prereqs: None

Coreqs: None

This course covers the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, object modeling, character rigging, bones, nurb manipulation and normal mapping.

Prereqs: None

Coreqs: None

This course is an intermediate look at the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, advanced level design and material construction, volumes, physics and particle effects.

Prereqs: None

Coreqs: None

This course covers the creation of 3D objects and the use of Motion Capture and its use in a 3D project. Topics include motion capture camera/sensor setup and 3D integration.

 

student

Related Program Options:

Gaming Technology Degree
Game Development Specialist
Animation and Game Design Specialist

Gainful Employment Disclosure

 

Check out our new game!

game

This game was created by the Wiregrass gaming classes.

 

Advisors

Tim Drexler
Computer Information Systems Program Coordinator
Office: Lowndes Hall, Room 7253
Phone: (229) 333-2100 ext. 3049
Email:
Campus: Valdosta Campus

Perry Hood
Computer Information Systems Instructor
Office: 8212
Phone: (229) 468-2037
Email:
Campus: Ben Hill-Irwin Campus