Animation and Game Design Specialist - AAG1

Offered at the Following Campuses

  • Valdosta Campus
  • Coffee Campus

Program Overview

The Animation and Game Design Specialist technical certificate of credit is designed to prepare students to work in a variety of areas.  Those areas include animation and interfaces for the game development industry and Web related fields.  The graduate will be prepared to work in simulation development, model fantasy characters for games, develop gaming interfaces, work on the interactive media projects, etc.


Entrance Requirements

*Submit a completed application and application fee;      

*Be at least 16 years of age;   

 *Submit official high school transcript or High School Equivalency transcript;    

*Submit official college transcripts, if applicable;      

*Present acceptable SAT or ACT scores taken within the last 60 months, or acceptable COMPASS or ASSET scores taken within the last 60 months. Documentation on a college transcript of successful completion of appropriate courses from a regionally accredited college or university may be accepted in lieu of test scores.


Course Overview

Credit Hours
Occupational Courses (14 hours)

Prereqs: None

Coreqs: None

This course covers the fundamental ideas and principles of 2-dimensional form and animation. Emphasis on basic design concepts, pictorial composition, color theory, vocabulary, media and processes that allow for the creation of 2D animations that are specifically Web ready. Topics covered include (but are not limited to) principles and techniques of motion graphics, graphic files types, frame-by frame animation, tweened animation and if the software used permits, combining a scripting language with animation.

Prereqs: None

Coreqs: None

This course is an introduction to the creation and manipulation of 3D objects. Topics include 3D types and tools, 3D objects, and inverse kinematics.

Prereqs: None

Coreqs: None

This course covers the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, object modeling, character rigging, bones, nurb manipulation and normal mapping.
CIST Elective


Related Program Options:

Gaming Development Degree
Gaming Development Diploma
Game Development Specialist TCC


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Tim Drexler
Computer Information Systems Program Coordinator
Office: Lowndes Hall, Room 7253
Phone: (229) 333-2100 ext. 3049
Campus: Valdosta Campus

Perry Hood
Computer Information Systems Instructor
Office: 8212
Phone: (229) 468-2037
Campus: Ben Hill-Irwin Campus