Welcome! Wiregrass Georgia Technical College exists to meet the needs of students and the community through our mission of educational and workforce development. We are pleased that you have visited our website and we hope that you find the program to meet your individual needs. Continued...
The Animation and Game Design Specialist technical certificate of credit is designed to prepare students to work in a variety of areas. Those areas include animation and interfaces for the game development industry and Web related fields. The graduate will be prepared to work in simulation development, model fantasy characters for games, develop gaming interfaces, work on the interactive media projects, etc.
Submit a completed application and application fee;
Be at least 16 years of age;
Submit official college transcripts, if applicable;
Present acceptable SAT or ACT scores taken within the last 60 months, or acceptable COMPASS or ASSET scores taken within the last 60 months. Documentation on a college transcript of successful completion of appropriate courses from a regionally accredited college or university may be accepted in lieu of test scores.
**This program qualifies for the Strategic Industries Workforce Development Grant (SIWDG).**
This course covers the fundamental ideas and principles of 2-dimensional form and animation. Emphasis on basic design concepts, pictorial composition, color theory, vocabulary, media and processes that allow for the creation of 2D animations that are specifically Web ready. Topics covered include (but are not limited to) principles and techniques of motion graphics, graphic files types, frame-by frame animation, tweened animation and if the software used permits, combining a scripting language with animation.
This course covers the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, object modeling, character rigging, bones, nurb manipulation and normal mapping.