Course Catalog

3D Graphics for Gaming I CIST 2733

4 Credits

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0
Pre-requisite(s): None
Co-requisite(s): None

This course covers the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, object modeling, character rigging, bones, nurb manipulation and normal mapping.


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