Course Catalog

Game Development, TCC (GD11)  Technical Certificate of Credit


Campus Locations: High School

Purpose: The Game Development TCC is designed to introduce students to the process of designing and developing a 3D assets using professional 3D modeling and animation software.

Curriculum: The Game Development courses cover 3D modeling, Animation, Motion Capture, Game Engine implementation, and level design.

Careers: Entry-Level Game Developer

Requirements:

  • Submit a completed application and application fee
  • Be at least 16 years of age
  • Submit official high school transcript or High School Equivalency transcript or college transcripts showing successful completion of 60+ semester credits or 72+ quarter credits
  • Submit official college transcripts, if applicable
  • Present acceptable ACCUPLACER, ACT, ASSET, COMPASS, PSAT, or SAT scores or GED score of 145 or higher or have one of the following: an associate degree or higher or have a HOPE GPA of 2.6 after the completion of 10th grade. Documentation on a college transcript of successful completion of appropriate courses from a regionally accredited college or university may be accepted in lieu of test scores.

This program is a HOPE Career Grant eligible program for students who are HOPE Grant eligible. The Career Grant award is a fixed amount per semester based on the number of credit hours taken. Maximum award per term is $500.

Curriculum Outline (20 hours)
Occupational Courses 20
CIST 2730

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course is an introduction to the creation and manipulation of 3D objects. Topics include 3D types and tools, 3D objects, and inverse kinematics.

4
CIST 2732

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers 3D character creation and animation using key-framing and inverse kinematics. Topics include character setup, character design and animation.

4
CIST 2733

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers the creation and manipulation of 3D objects and animations in an actual 3D game engine using the latest in industry standard or open source software. Topics covered include graphic types, organizational methods, drawing tools, object modeling, character rigging, bones, nurb manipulation and normal mapping.

4
Choose One of the Following (4 Hours) 8
CIST 2731

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course is an intermediate class on the creation and manipulation of 3D objects. Topics include: 3D types and tools, UV mapping, and texture and animate 3D objects.

4
CIST 2736

Weekly Contact Hours: Lecture - 2 Lab 2 - 4 Lab 3 - 0 Pre-requisite(s): None Co-requisite(s): None This course covers the creation of 3D objects and the use of Motion Capture and its use in a 3D project. Topics include motion capture camera/sensor setup and 3D integration.

4
Faculty
Advisor

Computer Information Systems Program Coordinator
Valdosta Campus

Up one level
Programs of Study